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🧪 STAGING CLONE · v2.dev.programpodz.com — this is the test copy (own database), NOT the live site
Program Podz

FAQ

Do I need to know how to code?

No. That's the whole point — Maestro and your AI crew do the coding; you steer and approve.

Do I bring my own AI?

Yes — connect Claude, ChatGPT, Gemini and more on the Connect A.I. page. Not sure which? The Concierge picks one for you.

What does it cost?

Free to watch and tinker. Paid plans, single-Pod à la carte, and one-time Launch Passes — all on the pricing page. Live meters, cancel anytime.

Can I sell what I build?

Yes. You own what you build — ship your project and run it however you like.

Is my work safe?

Your keys live in a locked, server-side vault. Care Plans add monitoring, backups & patches. Best-effort — not an SLA.

How do I get help?

Reach us any time through the Contact page, or ask the Maestro guide right inside any build room.

Long builds, models and budgets

Does a long build cost me more? The AI runs on your subscription or key, so the vendor bills you as usual — Program Podz does not meter dollars on a subscription. What we cap is build time: each plan has a ceiling of working minutes per long build. When it is reached the build pauses cleanly at the last save point and tells you.

Can I go back to the old way? Yes — Long Build is per project, one click on and one click back. Existing projects stay on the old path until you opt in.

Which AI will build mine? "Best available" picks from the AIs you have connected, using what has actually been measured — or pin one yourself in the project.

What if it gets stuck? The watchdog pauses a build only after real minutes with no change, then asks you; your save points are kept.

Mods, ports and mashups

Can I mod a game I bought? Yes — you confirm you own it, name the engine and version, and Maestro works beside it on your computer. The game folder stays read-only to Maestro.

Can I decompile a game to learn how it works? Read-only inspectors (AssetRipper, ILSpy and friends) run on your PC and write into a work folder of yours. Maestro sees an inventory of what came out, not the game's files, and nothing is uploaded.

Can I merge two games? You can merge what is yours, and re-implement the mechanics you love from another game in your own words. The other game's art, music, code and names never move — Maestro plans it that way from the first line.

Why was my package refused? It carried files that belong to the base game. Ship your code, your instructions and your original assets; tell players the game is required. That is the rule that survives takedowns.

Where do big builds run? Light work runs on your computer. Unreal builds, big asset bakes and game servers go to a Private Home when production compute is on; until then Maestro tells you plainly that they run on your PC.